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== Development ==  
== Development ==  
Following the decline and eventual shutdown of Ecliptica, MrTytanic and the development team concluded that a radical development cycle was necessary between December and June to thoroughly analyze and improve every aspect of EarthPol's gameplay, while also introducing new features. After six months of development, the server officially released on 7 June 2025.
Following the decline and eventual shutdown of Ecliptica, MrTytanic and the development team concluded that a radical development cycle was necessary between December and June to thoroughly analyze and improve every aspect of EarthPol's gameplay, while also introducing new features. After six months of development, the server officially released on 7 June 2025 at 8:00 PM UTC.


== Release ==
== Release ==

Latest revision as of 04:30, 9 June 2025

Astra (also known as Version 7) is the current version of EarthPol and was released on 7th June 2025. The name 'Astra' is derived from the Latin phrase Ad Astra, meaning 'to the stars.' It symbolizes the version's six-month-long development, the longest and most ambitious in EarthPol's history.

Categories

Below are subcategories available under Astra.

Astra
* Towns – e.g., New York City
* Nations
* Wars
* Players
* Alliances
* Miscellaneous
* Battles
* Conflicts
* Organization

Contribution Guidelines

When documenting content specific to this version, DO NOT include any tags like _(Astra)

For instance, a page named New_York_City should include Category:Towns at the bottom of the article to ensure proper organization.

Summary

Development

Following the decline and eventual shutdown of Ecliptica, MrTytanic and the development team concluded that a radical development cycle was necessary between December and June to thoroughly analyze and improve every aspect of EarthPol's gameplay, while also introducing new features. After six months of development, the server officially released on 7 June 2025 at 8:00 PM UTC.

Release

The release of EarthPol Astra on June 7, 2025 marked a major milestone in the server’s history, setting the tone for a new era of geopolitical diplomacy and community-driven development. To celebrate the occasion, MrTytanic and Bustun hosted the EarthPol Launch Party, a live in-game event attended by 97 players. During the event, they unveiled a bold new vision for EarthPol, introduced innovative gameplay features, and offered a preview of future updates planned for the Astra era and beyond. This moment served not only as a welcome to returning players but also as a way to introduce EarthPol to new players.

Excitement was already brewing prior to launch, as MrTytanic had hidden several Explorer's Caches throughout the map to reward early explorers. These caches included a collectible lore book, an enchanted trident, and 64 golden carrots, creating an incentive for players to explore the 1:326 scale map. The treasure hunt contributed to a sense of mystery and adventure that defined the opening days of the server.

However, the launch was not without its challenges. With over 350 players joining on Day 1, the server experienced severe lag, particularly in the early hours. To maintain a stable experience, the player count was capped at 200, a decision that ultimately allowed gameplay to continue smoothly as the initial chaos settled. Despite the technical hurdles, the community quickly sprang into action, laying the foundations for towns and nations across the map.

Within hours, the first towns began to emerge. Berlin, founded by DonutSlayer49, was the very first town established, followed shortly by Königsberg, created by Alytus, and Shop, founded by Yamxn. These early settlements laid the groundwork for the geopolitical structures that would soon follow. Nation-building quickly took off as well, with the Hokkaido Republic by 0xBit becoming the first official nation, followed by the German Confederation led by DonutSlayer49, and the United States, created by Toast_Quite.

The second day of EarthPol Astra brought both turmoil and progress. A massive lag spike led to widespread player deaths, frustrating many participants in the early wars and explorations. Fortunately, the development team acted swiftly, resolving the issue by migrating the server to TCPShield, which stabilized performance and allowed the server to handle high traffic more reliably. That same day, PvP was officially enabled, dramatically shifting the dynamic of the server and opening the floodgates for conflict.

With PvP enabled, Astra saw its first large-scale clash as Cyprussy, the Crusader States, and Israel, engaged in a heated territorial dispute known as the Levant Conflict.

Nations

Currently, there are twenty-seven planned nations to be claimed on Astra. These nations fall into the following categories:

Major Nations

Minor Nations

Wars and Politics

Culture and Entertainment

TheImmortalEcho has recently risen to prominence in Astra as the founder of the EarthPol Catholic Church. Establishing the Papal States in a small, independent town centered around a grand cathedral, he declared himself Pope Vincent I. Currently the Church is small but its numbers continue to grow over time.

Economy and Infrastructure

The Global Rail Network, founded by MarshalTactix has pledged to "revolutionize travel and commerce across the world by ambitiously connecting all continents together through a vast, interconnected system of railways and boat roads."

Legacy